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Breakdown - Real time character Astrid

This is my progress on the Game Art Institute about character creation with Adam Skutt, Ryan Kingslien and Jarad Vincent. I tried to do something more realistic than my previous characters.
This is my first time using Marvelous Designer and Substance painter, I really learned a lot during this class !
I still have a lot of work to do on this project but hopefully I'll post some update soon !

Rendered in Iray

Rendered in Iray

Clothes in Marvelous Designer

Clothes in Marvelous Designer

Cltohes exported from Marvelous ans sculpted in Zbrush

Cltohes exported from Marvelous ans sculpted in Zbrush

Skin projection in Mari

Skin projection in Mari

Hair cards made in Zbrush and Maya

Hair cards made in Zbrush and Maya

140k tri - Retopo and UV made in maya -  Normal map baking in Handplane.

140k tri - Retopo and UV made in maya - Normal map baking in Handplane.